This genre is perfect for playing with a few friends, and Heroes of Ruin makes it easy to join up with people near and far. You can leave your single-player game open to online passersby to come and go as they please. You can solve the mystery of the Sphinx by yourself, or you can team up with up to three other adventurers via online or local multiplayer. Some people are good, some are bad, and some are pretending to be good, and that’s as interesting as they get. The narrative is one of the more interesting elements, but the characters telling the story are entirely forgettable.
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Ruin’s story is full of backstabbings and antagonists who only reveal themselves at the end of the game. This involves teaming up with Nexus’ assorted royalty and sorcerers to explore the neighboring wild lands and kill monsters who are carrying lots of weapons, money, and armor. The city founder, the sphinx Ataraxis, has fallen into a cursed coma and you must attempt to wake the creature.
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Much of your time in Heroes of Ruin takes place in the hub city of Nexus. It’s best to use the boring attack-potion-attack-potion combo. During the occasional boss encounter, you are instructed to dodge and use the block button, but the controls aren’t responsive enough to let you pull off these maneuvers. Unlockable attacks can be mapped to the different face buttons, but your main attack will always be your strongest and most effective. Combat often devolves into standing next to an enemy and going back and forth between the standard attack and drinking health potions. The two melee classes don’t feel very different from one another, but the long-range Gunslinger (my personal favorite) and the magic user offer original experiences. You can choose from two melee-focused characters, a magic user, and a long-range fighter. In a game where picking up intriguing new items dropped by enemies is one of the core elements, this is a major problem.Ĭombat is largely the same across the four different classes. Eventually I stopped collecting money and loot completely, only picking up recovery potions as I needed them.
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By the end of the game I maxed out my wallet, which meant I couldn’t even sell anything anymore. Sharing loot with friends is easy and profitable, but if you are playing by yourself you can’t do anything with the weapons and armor meant for other classes outside of selling it. Comparing newly discovered armor to your currently equipped gear is time consuming, and once you figure out your optimal set-up, you learn that the new equipment does little to change your appearance.Īnother problem with the loot is that 75 percent of it is useless. Despite its plentiful existence in Heroes of Ruins, it can be difficult to manage and not very rewarding to pick up. Heroes of Ruin attempts to offer that type of hack-and-slash RPG with an overhead camera, multiple classes to choose from, and lots and lots of loot to the 3DS with marginally successful results. Even the ones that do make it into your palms are far removed from the likes of Baldur’s Gate, Diablo, or Torchlight. Lootfests are a rarity in the handheld space.